1 Lifecycle
A React component in browser can be any of the following three statuses: mounted, update and unmounted.
So React component lifecycle can be divided into three phases according to these statuses: mounting, updating and unmounting.
Mounting
React.js exposed interfaces or hook methods in each phase of component lifecycle.
Initializing state
You can optionally set initial state value in
constructor()
method of the component if you are using ES6
syntax.const tom_and_jerry = [
{
name: 'Tom',
score: 55
},
{
name: 'Jerry',
score: 80
}
];
class ScoreBoard extends React.Component {
constructor(props) {
super(props);
this.state = { players: tom_and_jerry }
}
// ...
}
If you are using
ES5
syntax, getInitialState()
in the right place to initialize component state.var ScoreBoard = React.createClass({
getInitialState: function() {
return {
players: tom_and_jerry
}
},
// ...
});
The
getInitialState()
method is called only one time before the component is mounted.
Initialization of state should typically only be done in a top level component, which acts as a role of controller view in your page.
Default props
You can also define default values of component props (properties) if the parent component does not declare their values.
Return default props using
ES7+
static property initializer.class SinglePlayer extends React.Component {
static defaultProps = {
name: 'Nobody',
score: 0
}
// ...
}
Default props in
ES6
:class SinglePlayer extends React.Component {
// ...
}
SinglePlayer.defaultProps = {
name: 'Nobody',
score: 0
}
You can define
getDefaultProps()
method in ES5
.var SinglePlayer = React.createClass({
getDefaultProps: function() {
return {
name: 'Nobody',
score: 0
}
}
});
The
getDefaultProps()
method is called only once before any instance of the component is created. So you should avoid using this.props
inside getDefaultProps()
method.componentWillMount()
The
componentWillMount()
method is invoked only once before initial rendering.
It is also a good place to set initial state value inside
componentWillMount()
.class SinglePlayer extends React.Component {
componentWillMount() {
this.setState({
isPassed: this.props.score >= 60
});
alert('componentWillMount => ' + this.props.name);
console.log('componentWillMount => ' + this.props.name);
}
// ...
}
componentDidMount()
This lifecycle method will be invoked after rendering.
It is the right place to access DOM of the component.
class ScoreBoard extends React.Component {
constructor(props) {
super(props);
this._handleScroll = this.handleScroll.bind(this);
}
handleScroll() {}
componentDidMount() {
alert('componentDidMount in NoticeBoard');
window.addEventListener('scroll', this._handleScroll);
}
// ...
}
Updating
componentWillReceiveProps()
void componentWillReceiveProps(object nextProps)
This method will be invoked when a component is receiving new props.
componentWillReceiveProps()
won't be called for the initial rendering.class SinglePlayer extends React.Component {
componentWillReceiveProps(nextProps) {
// Calculate state according to props changes
this.setState({
isPassed: nextProps.score >= 60
});
}
}
The old props can be accessed via
this.props
inside componentWillReceiveProps()
. Typically, you can set state according to changes of props in this method.shouldComponentUpdate()
boolean shouldComponentUpdate(object nextProps,
object nextState)
shouldComponentUpdate()
will be invoked before rendering when new props or state are being received. This method won't be called on initial rendering.shouldComponentUpdate()
returns true
by default.
This method is usually an opportunity to prevent the unnecessary rerendering considering performance. Just let
shouldComponentUpdate()
return false
, then the render()
method of the component will be completely skipped until the next props or state change.class SinglePlayer extends React.Component {
shouldComponentUpdate(nextProps, nextState) {
// Don't rerender if score doesn't change,
if ( nextProps.score == this.props.score ) {
return false;
}
return true;
}
}
componentWillUpdate()
void componentWillUpdate(object nextProps,
object nextState)
Invoked just before
render()
, but after shouldComponentUpdate()
(of course, return a true
). This method is not called for the initial rendering.
Use this as an opportunity to prepare for an update.
class SinglePlayer extends React.Component {
componentWillUpdate(nextProps, nextState) {
alert('componentWillUpdate => ' + this.props.name);
console.log('componentWillUpdate => ' + this.props.name);
}
}
componentDidUpdate()
void componentDidUpdate(object prevProps,
object prevState)
Invoked immediately after the component's updates are flushed to the DOM. This method is not called for the initial rendering.
You can perform DOM operations after an update inside this function.
class SinglePlayer extends React.Component {
componentDidUpdate(prevProps, prevState) {
alert('componentDidUpdate => ' + this.props.name);
console.log('componentDidUpdate => ' + this.props.name);
}
}
Unmounting
void componentWillUnmount()
This is invoked immediately before a component is unmounted or removed from the DOM.
Use this as an opportunity to perform cleanup operations. For example, unbind event listeners here to avoid memory leaking.
class ScoreBoard extends React.Component {
componentWillUnmount() {
window.removeEventListener('scroll', this._handleScroll);
}
}
Sample codes
Complete sample codes to log each lifecycle method call in browser's console.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>React Component Lifecycle Demo</title>
<!-- react includes two parts: react.js and react-dom.js -->
<script src="//fb.me/react-15.2.1.js"></script>
<script src="//fb.me/react-dom-15.2.1.js"></script>
<!-- babel standalone -->
<script src="//cdnjs.cloudflare.com/ajax/libs/babel-standalone/6.10.3/babel.min.js"></script>
</head>
<body>
<div id="app"></div>
<script type="text/babel">
const tom_and_jerry = [
{
name: 'Tom',
score: 55
},
{
name: 'Jerry',
score: 80
}
];
class SinglePlayer extends React.Component {
constructor(props) {
super(props);
this.state = { isPassed: false }
}
componentWillMount() {
// Mark it as 'Pass' if score >= 60
this.setState({
isPassed: this.props.score >= 60
});
console.log('componentWillMount => ' + this.props.name);
alert('componentWillMount => ' + this.props.name);
}
componentDidMount() {
console.log('componentDidMount => ' + this.props.name);
alert('componentDidMount => ' + this.props.name);
}
componentWillReceiveProps(nextProps) {
// Calculate state according to props changes
this.setState({
isPassed: nextProps.score >= 60
});
console.log('componentWillReceiveProps => ' + this.props.name + ': ' + nextProps.score);
alert('componentWillReceiveProps => ' + this.props.name + ': ' + nextProps.score);
}
shouldComponentUpdate(nextProps, nextState) {
// Don't rerender if score doesn't change,
if ( nextProps.score == this.props.score ) {
console.log('shouldComponentUpdate => ' + this.props.name + '? false');
alert('shouldComponentUpdate => ' + this.props.name + '? false');
return false;
}
console.log('shouldComponentUpdate => ' + this.props.name + '? true');
alert('shouldComponentUpdate => ' + this.props.name + '? true');
return true;
}
componentWillUpdate(nextProps, nextState) {
console.log('componentWillUpdate => ' + this.props.name);
alert('componentWillUpdate => ' + this.props.name);
}
componentDidUpdate(prevProps, prevState) {
console.log('componentDidUpdate => ' + this.props.name);
alert('componentDidUpdate => ' + this.props.name);
}
componentWillUnmount() {
console.log('componentDidUpdate => ' + this.props.name);
alert('componentDidUpdate => ' + this.props.name);
}
render() {
console.log("render => " + this.props.name);
return (
<div>
<h5><span>Name: </span>{this.props.name}</h5>
<p><span>Score: </span><em>{this.props.score}</em></p>
<p><span>Pass: </span><input type="checkbox" defaultChecked={this.state.isPassed} disabled={true} /></p>
</div>
);
}
}
class ScoreBoard extends React.Component {
constructor(props) {
super(props);
this.state = {
players: tom_and_jerry
};
}
changeScore(amount) {
if ( typeof(amount) != "number" ) {
return;
}
let players = this.state.players;
let tom = players[0];
tom.score = tom.score + amount;
tom.score = (tom.score > 100) ? 100 : tom.score;
tom.score = (tom.score < 0) ? 0 : tom.score;
players[0] = tom;
this.setState({ players: players });
}
render() {
return (
<div>
<h4>Score Board</h4>
<div>
<button onClick={ (amount) => this.changeScore(5) }>Score of Tom: +5</button>
<button onClick={ (amount) => this.changeScore(-5) }>Score of Tom: -5</button>
</div>
{
this.state.players.map((v, idx) => {
return <SinglePlayer key={idx} name={v.name} score={v.score} />
})
}
</div>
);
}
}
class App extends React.Component {
render() {
return (
<div>
<h1>React Component Lifecycle Demo</h1>
<ScoreBoard />
</div>
)
}
}
// Mount root App component
ReactDOM.render(<App />, document.getElementById('app'));
</script>
</body>
</html>
Great inspiration today!!! thanks for your blog.
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inspiration today!!! thanks for your blog.
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Is there any depth exploration about this part of lifecycle manner?
ReplyDeletehttps://github.com/Wavez/react-hooks-lifecycle